Hey everyone, Apologies for the delay in blog posts. I've been so busy with trying to to complete my personal and collaborative projects, as I'm writing this it is Friday the day of the deadline. This will be the lastx production diary post, I'll try and continue to post my progress on the reaming animations in the near future. So... lets review. So all in all for the personal project, I completed all animations bar two, which I'll be finishing after the hand in. I managed to get roughly 20 seconds of footage with the animation I have done on the personal, all rendered out. Here's some view port preview's of my animations, can you tell what they are? In regards to the collaborative I have managed to complete two animations, one being an idle and the other a jump, however I'm close to finishing two more; a knife slash and a hatchet swing. In total I should have around 10 seconds worth of animation. I will be rendering out the unfinished animat...
I thought I'd share with you the very main three reasons of why I'm here doing what I'm doing with my work and future. So get the coffee or tea, sit back and enjoy the read... So long ago when I was probably about the age of 4 or 5 my mum had gotten me a Super Nintendo Entertainment System with Super Mario World on it. As a matter of fact the first ever game I played was on one of those really old computers where you had to type in the console commands to get it to work, but I can hardly remember that... just don't ask how I've managed to remember this, I just strangely have. Anyway, I used to play Super Mario World (1991) on the SNES a lot, and I still never managed to complete Super Mario World, ( but that soundtrack was so awesome). I really need to dig out the console from the attic and play that game again with the cartridge. Super Maro World (1991) on the Super Nintendo Entertainment System From the SNES I moved to over the GameBoy Colour with Pokemo...
Hey everyone, here is my research report for my business studies project. Hope you enjoy the read. Treyarch Studios ( treyarch.com ) Treyarch Studios was established in 1996, and was acquired by Activision in 2001. Located in Santa Monica, California, Treyarch has produced many AAA games directed towards the mature gaming audience, developing titles for the Call of Duty franchise such as (World at War, Back Ops 1, 2 and 3.) Treyarch Studios currently has around 335 – 500 employees. The studio head of Treyarch is Mark Lamia. The ownership of Treyarch is large because it is a studio of Activision. Departments in Treyarch range from scripting, to level design, animation, sound, art and many more. The fields that I’d like to work for within Treyarch Studios would be animation within the campaign story missions such as cut-scene character animation, and body mechanic animation such as run’s walks and so on. Additionally, I would also like to work on the multiplayer t...
It's very good :) Though, the teeth needs a little shine.
ReplyDeleteAnd maybe you can add him more shadows(talking now about the pirate)to make it look better.
-Sebastian