Hey everyone, here is my research report for my business studies project. Hope you enjoy the read. Treyarch Studios ( treyarch.com ) Treyarch Studios was established in 1996, and was acquired by Activision in 2001. Located in Santa Monica, California, Treyarch has produced many AAA games directed towards the mature gaming audience, developing titles for the Call of Duty franchise such as (World at War, Back Ops 1, 2 and 3.) Treyarch Studios currently has around 335 – 500 employees. The studio head of Treyarch is Mark Lamia. The ownership of Treyarch is large because it is a studio of Activision. Departments in Treyarch range from scripting, to level design, animation, sound, art and many more. The fields that I’d like to work for within Treyarch Studios would be animation within the campaign story missions such as cut-scene character animation, and body mechanic animation such as run’s walks and so on. Additionally, I would also like to work on the multiplayer t...
Hi everyone. It's been a long time since I last updated my blog. I just wanted to share with you an essay that I have recently finished an essay for module on my Masters. The essay goes into a brief history of the Video Game Industry along with the appraisal and discussion of Microtransactions within Video Games and also explores ethical considerations. I thought some people might find it interesting to read, so here it is below. Enjoy. A brief history of the Video Game Industry, including the appraisal of Video Game Microtransactions and ethical considerations. The Use of Microtransactions in Video Games There have been many important trends that have developed in the video game industry. This report will appraise and discuss the different approaches to microtransaction implementation in video games. In addition, it will explore the ethics of microtransactions as a form of gambling, and its use to entice players to spend money. Currently within the games industry, th...
With my major project pre-production out of the way I'd show you some of the work that I've been doing for the collaborative game project. During the course of the game project I'm responsible for the body mechanic animations and two cut scenes for the game, additionally I'm also overseeing some of the second year animators who have joined in on our project who are doing body-mechanic animations. Here are my thumbnails for the body mechanics that I will be animating in production. I also created animatics of all of my body mechanics that from my thumbnails and also using video reference. I'm unable to upload the videos to blogger because it will take a long time to upload around 10 videos to this post. I didn't have a chance to do my cut-scene pre-production however I've been working on it this week and last week, so its all coming together well. I need to re-record a few bits of reference also. Production starts on Mo...
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